The International 2026 main event features just 16 teams in a compressed Swiss group stage and double-elimination bracket on patch 7.41e, producing a modest total number of high-stakes series where rampages have historically proven rare. Only 13 rampages have occurred across all prior TI main stages, with standout individual performances like Yatoro’s multiple feats remaining exceptions rather than the norm in elite competition. Trader consensus reflects this baseline scarcity alongside limited match volume, while the elevated price on Other captures uncertainty around potential meta shifts, hero-specific dominance, or bracket variance that could push totals outside the listed ranges. Recent group-stage matchups have yet to alter the distribution materially.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于6-7 22%
2-3 17%
4-5 17%
0-1 16%
6-7
22%
2-3
17%
4-5
17%
0-1
16%
8+
14%
6-7 22%
2-3 17%
4-5 17%
0-1 16%
6-7
22%
2-3
17%
4-5
17%
0-1
16%
8+
14%
A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at The International 2026 count (group stage, elimination round, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past September 6, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
市场开放时间: Aug 12, 2026, 4:48 PM ET
Resolver
0x69c47De9D...A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at The International 2026 count (group stage, elimination round, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past September 6, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Resolver
0x69c47De9D...The International 2026 main event features just 16 teams in a compressed Swiss group stage and double-elimination bracket on patch 7.41e, producing a modest total number of high-stakes series where rampages have historically proven rare. Only 13 rampages have occurred across all prior TI main stages, with standout individual performances like Yatoro’s multiple feats remaining exceptions rather than the norm in elite competition. Trader consensus reflects this baseline scarcity alongside limited match volume, while the elevated price on Other captures uncertainty around potential meta shifts, hero-specific dominance, or bracket variance that could push totals outside the listed ranges. Recent group-stage matchups have yet to alter the distribution materially.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于


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