In League of Legends esports, roster adjustments often accelerate after summer split performances conclude, as organizations evaluate results ahead of international events like Worlds qualifiers and the off-season window. Beijing JDG Esports and Invictus Gaming lead trader consensus at elevated implied probabilities due to recent regional outcomes and historical patterns of mid-year rebuilds for LPL contenders, while teams like Disguised reflect similar positioning in other regions. Key drivers include player contract situations, coaching evaluations, and preparation for the winter split or global tournaments, with confirmed changes typically announced via official team statements rather than rumors. Schedule compression through fall events and potential free agency movements could still shift probabilities for underdogs with realistic upset paths.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於$15,967 交易量

Fluxo W7M
100%

Invictus Gaming
71%

DN SOOPers
69%

GIANTX
63%

Shifters
57%

Anyone's Legend
55%

Cloud9
54%

Fnatic
60%

Team Heretics
50%

Dignitas
50%

LYON
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

FURIA
50%

Sentinels
46%

Hanwha Life Esports
45%

Movistar KOI
55%

Dplus KIA
43%

THUNDER TALK GAMING
40%

Karmine Corp
21%

NONGSHIM RED FORCE
37%

Gen.G Esports
47%

G2 Esports
-

Natus Vincere
50%

SK Gaming
50%

Team Vitality
50%

T1
67%

HANJIN BRION
50%

BNK FEARX
50%

KIWOOM DRX
40%

kt Rolster
37%

TOP ESPORTS
-

FlyQuest
50%

Team Liquid
50%

BILIBILI GAMING
50%

EDWARD GAMING
50%

Xi'an Team WE
40%

Shenzhen NINJAS IN PYJAMAS
36%

Suzhou LNG Esports
43%

WeiboGaming
35%

LEVIATÁN
50%

LOUD
50%

paiN Gaming
50%

RED Canids
50%

Vivo Keyd Stars
50%

LØS
50%
$15,967 交易量

Fluxo W7M
100%

Invictus Gaming
71%

DN SOOPers
69%

GIANTX
63%

Shifters
57%

Anyone's Legend
55%

Cloud9
54%

Fnatic
60%

Team Heretics
50%

Dignitas
50%

LYON
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

FURIA
50%

Sentinels
46%

Hanwha Life Esports
45%

Movistar KOI
55%

Dplus KIA
43%

THUNDER TALK GAMING
40%

Karmine Corp
21%

NONGSHIM RED FORCE
37%

Gen.G Esports
47%

G2 Esports
-

Natus Vincere
50%

SK Gaming
50%

Team Vitality
50%

T1
67%

HANJIN BRION
50%

BNK FEARX
50%

KIWOOM DRX
40%

kt Rolster
37%

TOP ESPORTS
-

FlyQuest
50%

Team Liquid
50%

BILIBILI GAMING
50%

EDWARD GAMING
50%

Xi'an Team WE
40%

Shenzhen NINJAS IN PYJAMAS
36%

Suzhou LNG Esports
43%

WeiboGaming
35%

LEVIATÁN
50%

LOUD
50%

paiN Gaming
50%

RED Canids
50%

Vivo Keyd Stars
50%

LØS
50%
The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
市場開放時間: Aug 6, 2026, 11:44 AM ET
Resolver
0x65070BE91...The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Resolver
0x65070BE91...In League of Legends esports, roster adjustments often accelerate after summer split performances conclude, as organizations evaluate results ahead of international events like Worlds qualifiers and the off-season window. Beijing JDG Esports and Invictus Gaming lead trader consensus at elevated implied probabilities due to recent regional outcomes and historical patterns of mid-year rebuilds for LPL contenders, while teams like Disguised reflect similar positioning in other regions. Key drivers include player contract situations, coaching evaluations, and preparation for the winter split or global tournaments, with confirmed changes typically announced via official team statements rather than rumors. Schedule compression through fall events and potential free agency movements could still shift probabilities for underdogs with realistic upset paths.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於



警惕外部連結哦。
警惕外部連結哦。
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