Hanwha Life Esports leads trader consensus at 56.5% implied probability for winning the shortest LCK game in Rounds 3-4, reflecting their strong recent form and series results that have produced quick victories through dominant early-game control and efficient macro execution. Closely bunched alternatives near 50% highlight the unpredictable nature of game lengths across the league, where upsets or stylistic mismatches can produce short stomps. Gen.G sits at 22% amid their established dominance but faces tighter contests that extend durations, while lower-probability sides like T1, BNK FEARX, and others trail due to inconsistent pacing or tougher recent schedules. Head-to-head trends and current standings underscore how mid-table volatility and top-team efficiency keep the outcome tightly contested heading into remaining weeks.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於Hanwha Life 57.0%
Gen.G 16%
T1 9%
BNK FEARX 6.2%
$31,410 交易量
$31,410 交易量

Hanwha Life
57%

Gen.G
21%

T1
9%

BNK FEARX
6%

NS RedForce
5%

Kiwoom DRX
5%

DN SOOPers
4%

HANJIN BRION
4%

Dplus Kia
3%

KT Rolster
3%
Hanwha Life 57.0%
Gen.G 16%
T1 9%
BNK FEARX 6.2%
$31,410 交易量
$31,410 交易量

Hanwha Life
57%

Gen.G
21%

T1
9%

BNK FEARX
6%

NS RedForce
5%

Kiwoom DRX
5%

DN SOOPers
4%

HANJIN BRION
4%

Dplus Kia
3%

KT Rolster
3%
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
市場開放時間: Jul 31, 2026, 6:25 PM ET
Resolver
0x69c47De9D..."Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...Hanwha Life Esports leads trader consensus at 56.5% implied probability for winning the shortest LCK game in Rounds 3-4, reflecting their strong recent form and series results that have produced quick victories through dominant early-game control and efficient macro execution. Closely bunched alternatives near 50% highlight the unpredictable nature of game lengths across the league, where upsets or stylistic mismatches can produce short stomps. Gen.G sits at 22% amid their established dominance but faces tighter contests that extend durations, while lower-probability sides like T1, BNK FEARX, and others trail due to inconsistent pacing or tougher recent schedules. Head-to-head trends and current standings underscore how mid-table volatility and top-team efficiency keep the outcome tightly contested heading into remaining weeks.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於



警惕外部連結哦。
警惕外部連結哦。
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