DetonatioN FocusMe enters this VCT 2026 Pacific Stage 2 Play-In upper-bracket BO3 with greater regional experience and a recently stabilized roster featuring IGL SSeeS alongside Meiy, akame, Caedye, and yatsuka. The Japanese side posted a 2-0 win over Team Secret in group play on August 7 and has shown competitive map results against mid-tier Pacific opponents. Sharper Esport, a Thai roster advancing through SEA Challengers pathways, lacks prior VCT head-to-head history with DFM and limited exposure at this level. Map selection, agent pool execution, and individual duelist consistency on Breeze, Split, or Ascent remain pivotal variables in what projects as a matchup favoring the more seasoned squad while leaving room for an upset from the challenger side.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于DetonatioN FocusMe – Sharper Esport




系列线
Moneyline
$62 交易量
Map 1 Winner
$0 交易量
Map Handicap
$0 交易量
Total Maps
$0 交易量
地图 1
Map 1 Rounds Handicap
$0 交易量
Map 1 Total Rounds
$0 交易量
地图 2
Map 2 Rounds Handicap
$0 交易量
Map 2 Total Rounds
$0 交易量
地图 3
Map 3 Rounds Handicap
$0 交易量
Map 3 Total Rounds
$0 交易量
This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Sharper Esport.
This market will resolve to "Sharper Esport" if Sharper Esport win the match against DetonatioN FocusMe.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 15, 2026 at 7:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 22, 2026 at 7:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Aug 13, 2026, 2:39 PM ET
结算来源
https://vlr.ggResolver
0x65070BE91...DetonatioN FocusMe – Sharper Esport




系列线
Moneyline
$62 交易量
Map 1 Winner
$0 交易量
Map Handicap
$0 交易量
Total Maps
$0 交易量
地图 1
Map 1 Rounds Handicap
$0 交易量
Map 1 Total Rounds
$0 交易量
地图 2
Map 2 Rounds Handicap
$0 交易量
Map 2 Total Rounds
$0 交易量
地图 3
Map 3 Rounds Handicap
$0 交易量
Map 3 Total Rounds
$0 交易量
This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Sharper Esport.
This market will resolve to "Sharper Esport" if Sharper Esport win the match against DetonatioN FocusMe.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 15, 2026 at 7:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 22, 2026 at 7:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Aug 13, 2026, 2:39 PM ET
结算来源
https://vlr.ggResolver
0x65070BE91...DetonatioN FocusMe enters this VCT 2026 Pacific Stage 2 Play-In upper-bracket BO3 with greater regional experience and a recently stabilized roster featuring IGL SSeeS alongside Meiy, akame, Caedye, and yatsuka. The Japanese side posted a 2-0 win over Team Secret in group play on August 7 and has shown competitive map results against mid-tier Pacific opponents. Sharper Esport, a Thai roster advancing through SEA Challengers pathways, lacks prior VCT head-to-head history with DFM and limited exposure at this level. Map selection, agent pool execution, and individual duelist consistency on Breeze, Split, or Ascent remain pivotal variables in what projects as a matchup favoring the more seasoned squad while leaving room for an upset from the challenger side.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于警惕外部链接哦。
警惕外部链接哦。
警惕外部链接哦。
警惕外部链接哦。
常见问题