**CS2 Majors have established a substantial viewership lead that underpins the 85.5% implied probability for “No.”** The IEM Cologne Major 2026 set all-time Counter-Strike records with a 2.75 million peak concurrent viewers and over 100 million hours watched, driven by an expanded best-of-three format, strong international brackets, and concentrated audiences in English, Russian, and Brazilian Portuguese streams. In direct comparisons through mid-2026, CS2 S-tier events generated roughly 205 million hours watched versus VALORANT’s 130 million, with higher peaks (1.38 million vs. ~880,000) and averages despite fewer broadcast hours. VALORANT Masters and Champions events have peaked in the 1.0–1.5 million range, supported by co-streaming and regional strength but remaining fragmented across platforms and regions. Upcoming 2026 Valve Majors and VCT events would need unprecedented VALORANT growth to close this gap, a scenario traders view as unlikely given consistent historical patterns and recent data.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於"Qualifying VALORANT event" refers to: Valorant Masters Santiago 2026, Valorant Masters London 2026, Valorant EWC 2026, or Valorant Champions 2026 (Shanghai).
"Qualifying CS2 Major" means either of the two 2026 Valve-sponsored Majors: IEM Cologne Major 2026 or PGL Major Singapore 2026.
"Peak Viewership" means the peak concurrent viewer count for the event's main broadcast as reported by Esports Charts (https://escharts.com), excluding Chinese platform viewership, consistent with Esports Charts' standard methodology.
This market resolves "Yes" if at least one qualifying VALORANT event's peak viewership figure is greater than the larger of the two CS2 Majors' peak viewership figures. The comparison uses each event's single highest peak-viewer figure across the full event.
If a qualifying event is cancelled or not held, it is simply excluded from the comparison. If no qualifying CS2 Major or no qualifying VALORANT event takes place in 2026, or if Esports Charts does not publish peak viewership figures for the relevant events by December 31, 2026, 11:59 PM ET, this market will resolve to "No."
The resolution source for this market will be Esports Charts (https://escharts.com). A consensus of credible reporting may also be used where Esports Charts figures are unavailable or disputed.
市場開放時間: Jun 30, 2026, 12:58 PM ET
"Qualifying VALORANT event" refers to: Valorant Masters Santiago 2026, Valorant Masters London 2026, Valorant EWC 2026, or Valorant Champions 2026 (Shanghai).
"Qualifying CS2 Major" means either of the two 2026 Valve-sponsored Majors: IEM Cologne Major 2026 or PGL Major Singapore 2026.
"Peak Viewership" means the peak concurrent viewer count for the event's main broadcast as reported by Esports Charts (https://escharts.com), excluding Chinese platform viewership, consistent with Esports Charts' standard methodology.
This market resolves "Yes" if at least one qualifying VALORANT event's peak viewership figure is greater than the larger of the two CS2 Majors' peak viewership figures. The comparison uses each event's single highest peak-viewer figure across the full event.
If a qualifying event is cancelled or not held, it is simply excluded from the comparison. If no qualifying CS2 Major or no qualifying VALORANT event takes place in 2026, or if Esports Charts does not publish peak viewership figures for the relevant events by December 31, 2026, 11:59 PM ET, this market will resolve to "No."
The resolution source for this market will be Esports Charts (https://escharts.com). A consensus of credible reporting may also be used where Esports Charts figures are unavailable or disputed.
**CS2 Majors have established a substantial viewership lead that underpins the 85.5% implied probability for “No.”** The IEM Cologne Major 2026 set all-time Counter-Strike records with a 2.75 million peak concurrent viewers and over 100 million hours watched, driven by an expanded best-of-three format, strong international brackets, and concentrated audiences in English, Russian, and Brazilian Portuguese streams. In direct comparisons through mid-2026, CS2 S-tier events generated roughly 205 million hours watched versus VALORANT’s 130 million, with higher peaks (1.38 million vs. ~880,000) and averages despite fewer broadcast hours. VALORANT Masters and Champions events have peaked in the 1.0–1.5 million range, supported by co-streaming and regional strength but remaining fragmented across platforms and regions. Upcoming 2026 Valve Majors and VCT events would need unprecedented VALORANT growth to close this gap, a scenario traders view as unlikely given consistent historical patterns and recent data.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於



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