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icon for 國際2026 :輻射或可怕會有更高的贏率

國際2026 :輻射或可怕會有更高的贏率

icon for 國際2026 :輻射或可怕會有更高的贏率

國際2026 :輻射或可怕會有更高的贏率

Radiant 42%

Dire 14%

Neither 1.0%

Polymarket
最新

Radiant 42%

Dire 14%

Neither 1.0%

Polymarket
最新

Radiant

$3,148 交易量

42%

Dire

$2,749 交易量

14%

Neither

$366 交易量

6%

This market will resolve based on which map side — Radiant or Dire — wins more total games across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count. This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games. If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.Radiant holds the strongest implied probability in this Dota 2 market due to the side’s consistent structural advantages on the map, including superior vision control, neutral camp access, and shorter paths to key objectives like the Tormentor. Early group-stage results at The International 2026 already show Radiant posting a 51.6% win rate across more than 60 maps, aligning with patch 7.38+ trends that have widened the gap in pro play. Historical TI data reinforces the pattern, with Radiant claiming higher win rates in most recent editions. Dire’s lower pricing reflects limited counterplay under current balance, while the slim “neither” outcome accounts for the possibility of an even split if later stages introduce unexpected adjustments.

This market will resolve based on which map side — Radiant or Dire — wins more total games across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China.

Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.

This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.

If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".

The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
交易量
$6,263
市場開放時間
Aug 13, 2026, 10:42 AM ET
This market will resolve based on which map side — Radiant or Dire — wins more total games across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count. This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games. If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
This market will resolve based on which map side — Radiant or Dire — wins more total games across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count. This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games. If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.Radiant holds the strongest implied probability in this Dota 2 market due to the side’s consistent structural advantages on the map, including superior vision control, neutral camp access, and shorter paths to key objectives like the Tormentor. Early group-stage results at The International 2026 already show Radiant posting a 51.6% win rate across more than 60 maps, aligning with patch 7.38+ trends that have widened the gap in pro play. Historical TI data reinforces the pattern, with Radiant claiming higher win rates in most recent editions. Dire’s lower pricing reflects limited counterplay under current balance, while the slim “neither” outcome accounts for the possibility of an even split if later stages introduce unexpected adjustments.

This market will resolve based on which map side — Radiant or Dire — wins more total games across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China.

Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.

This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.

If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".

The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
交易量
$6,263
市場開放時間
Aug 13, 2026, 10:42 AM ET
This market will resolve based on which map side — Radiant or Dire — wins more total games across The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count. This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games. If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.

警惕外部連結哦。

Frequently Asked Questions

"國際2026 :輻射或可怕會有更高的贏率" is a prediction market on Polymarket with 3 possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "Radiant" at 42%, followed by "Dire" at 14%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 42¢ implies that the market collectively assigns a 42% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

"國際2026 :輻射或可怕會有更高的贏率" is a newly created market on Polymarket, launched on Aug 13, 2026. As an early market, this is your opportunity to be among the first traders to set the odds and establish the market's initial price signals. You can also bookmark this page to track volume and trading activity as the market gains traction over time.

To trade on "國際2026 :輻射或可怕會有更高的贏率," browse the 3 available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "國際2026 :輻射或可怕會有更高的贏率" is "Radiant" at 42%, meaning the market assigns a 42% chance to that outcome. The next closest outcome is "Dire" at 14%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "國際2026 :輻射或可怕會有更高的贏率" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.