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icon for 電子競技大獎:年度電子競技人物

電子競技大獎:年度電子競技人物

icon for 電子競技大獎:年度電子競技人物

電子競技大獎:年度電子競技人物

Thug 39%

Kameto 14%

Gotaga 14%

Caedrel 14%

Polymarket
最新

Thug 39%

Kameto 14%

Gotaga 14%

Caedrel 14%

Polymarket
最新

Thug

$20 交易量

39%

Kameto

$0 交易量

14%

Gotaga

$0 交易量

14%

Caedrel

$0 交易量

14%

Faker

$0 交易量

14%

Ibai

$0 交易量

14%

Clix

$0 交易量

14%

Boaster

$0 交易量

14%

Shotzzy

$0 交易量

14%

Magnus Carlsen

$0 交易量

14%

Sjokz

$0 交易量

14%

Jynxzi

$0 交易量

7%

This market will resolve according to the person who wins Esports Personality of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple people are named co-winners, this market will resolve in favor of the person whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.The announcement of the 2026 Esports Awards finalists has kept the Personality of the Year market tightly contested among a deep field of candidates spanning League of Legends, Valorant, and streaming communities. Public daily voting through November favors personalities with large, engaged regional fanbases such as Thug, Kameto, Gotaga, Caedrel, Faker, Ibai, and Jynxzi, whose recent content and tournament visibility sustain momentum. No single figure has dominated headlines or achieved breakout cross-audience appeal in the past month, while repeat contenders from prior cycles and crossover names like Magnus Carlsen further fragment support. This broad distribution of implied probabilities reflects balanced trader assessments of diverse voter turnout patterns.

This market will resolve according to the person who wins Esports Personality of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026.

If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."

If multiple people are named co-winners, this market will resolve in favor of the person whose listed name comes first alphabetically.

The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
交易量
$20
市場開放時間
Aug 11, 2026, 9:27 PM ET
This market will resolve according to the person who wins Esports Personality of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple people are named co-winners, this market will resolve in favor of the person whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
This market will resolve according to the person who wins Esports Personality of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple people are named co-winners, this market will resolve in favor of the person whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.The announcement of the 2026 Esports Awards finalists has kept the Personality of the Year market tightly contested among a deep field of candidates spanning League of Legends, Valorant, and streaming communities. Public daily voting through November favors personalities with large, engaged regional fanbases such as Thug, Kameto, Gotaga, Caedrel, Faker, Ibai, and Jynxzi, whose recent content and tournament visibility sustain momentum. No single figure has dominated headlines or achieved breakout cross-audience appeal in the past month, while repeat contenders from prior cycles and crossover names like Magnus Carlsen further fragment support. This broad distribution of implied probabilities reflects balanced trader assessments of diverse voter turnout patterns.

This market will resolve according to the person who wins Esports Personality of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026.

If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."

If multiple people are named co-winners, this market will resolve in favor of the person whose listed name comes first alphabetically.

The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
交易量
$20
市場開放時間
Aug 11, 2026, 9:27 PM ET
This market will resolve according to the person who wins Esports Personality of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple people are named co-winners, this market will resolve in favor of the person whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.

警惕外部連結哦。

Frequently Asked Questions

"電子競技大獎:年度電子競技人物" is a prediction market on Polymarket with 12 possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "Thug" at 39%, followed by "Kameto" at 14%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 39¢ implies that the market collectively assigns a 39% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

"電子競技大獎:年度電子競技人物" is a newly created market on Polymarket, launched on Aug 11, 2026. As an early market, this is your opportunity to be among the first traders to set the odds and establish the market's initial price signals. You can also bookmark this page to track volume and trading activity as the market gains traction over time.

To trade on "電子競技大獎:年度電子競技人物," browse the 12 available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "電子競技大獎:年度電子競技人物" is "Thug" at 39%, meaning the market assigns a 39% chance to that outcome. The next closest outcome is "Kameto" at 14%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "電子競技大獎:年度電子競技人物" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.