DetonatioN FocusMe enters the VCT 2026 Pacific Stage 2 Play-In upper bracket quarterfinal BO3 against Sharper Esports off mixed group-stage results, including a 2-0 win over Team Secret and a 1-2 loss to Kiwoom DRX. Sharper arrives on strong momentum after upsetting Rex Regum Qeon 2-1 in Play-In action on August 13, taking Haven and Breeze while showing map flexibility with strong showings from players like Kadoom and Apinya. The Japanese DFM roster featuring Meiy and SSeeS brings prior VCT experience but faces a motivated challenger side that recently secured its Pacific spot via Ascension qualifiers. Map pool depth, recent form edges, and adaptation to the Play-In format shape trader views of the closely contested series.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於DetonatioN FocusMe – Sharper Esport




系列線
Moneyline
$67 交易量
Map 2 Winner
$0 交易量
Map Handicap
$0 交易量
Total Maps
$0 交易量
地圖 1
Map 1 Rounds Handicap
$0 交易量
Map 1 Total Rounds
$0 交易量
地圖 2
Map 2 Rounds Handicap
$0 交易量
Map 2 Total Rounds
$0 交易量
地圖 3
Map 3 Rounds Handicap
$0 交易量
Map 3 Total Rounds
$0 交易量
This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Sharper Esport.
This market will resolve to "Sharper Esport" if Sharper Esport win the match against DetonatioN FocusMe.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 15, 2026 at 7:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 22, 2026 at 7:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: Aug 13, 2026, 2:39 PM ET
結算來源
https://vlr.ggResolver
0x65070BE91...DetonatioN FocusMe – Sharper Esport




系列線
Moneyline
$67 交易量
Map 2 Winner
$0 交易量
Map Handicap
$0 交易量
Total Maps
$0 交易量
地圖 1
Map 1 Rounds Handicap
$0 交易量
Map 1 Total Rounds
$0 交易量
地圖 2
Map 2 Rounds Handicap
$0 交易量
Map 2 Total Rounds
$0 交易量
地圖 3
Map 3 Rounds Handicap
$0 交易量
Map 3 Total Rounds
$0 交易量
This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Sharper Esport.
This market will resolve to "Sharper Esport" if Sharper Esport win the match against DetonatioN FocusMe.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 15, 2026 at 7:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 22, 2026 at 7:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: Aug 13, 2026, 2:39 PM ET
結算來源
https://vlr.ggResolver
0x65070BE91...DetonatioN FocusMe enters the VCT 2026 Pacific Stage 2 Play-In upper bracket quarterfinal BO3 against Sharper Esports off mixed group-stage results, including a 2-0 win over Team Secret and a 1-2 loss to Kiwoom DRX. Sharper arrives on strong momentum after upsetting Rex Regum Qeon 2-1 in Play-In action on August 13, taking Haven and Breeze while showing map flexibility with strong showings from players like Kadoom and Apinya. The Japanese DFM roster featuring Meiy and SSeeS brings prior VCT experience but faces a motivated challenger side that recently secured its Pacific spot via Ascension qualifiers. Map pool depth, recent form edges, and adaptation to the Play-In format shape trader views of the closely contested series.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions