DRX enters this VCT Pacific Stage 2 Play-In best-of-three matchup against ZETA DIVISION with a clear edge in recent form and roster execution. The Korean side secured key group-stage wins over T1 and VARREL, demonstrating strong map control and adaptability across multiple agents. ZETA, meanwhile, has shown inconsistency in Stage 2, with losses to Global Esports and Nongshim RedForce exposing issues in closing out maps. Historical head-to-head results heavily favor DRX, who hold a dominant record in prior Pacific encounters. The Play-In setting adds pressure for both squads to secure advancement, though DRX’s schedule spot and depth provide advantages in a format that rewards mid-series adjustments.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於DRX – ZETA DIVISION




系列線
Moneyline
$56 交易量
Map 1 Winner
$0 交易量
Map Handicap
$0 交易量
Total Maps
$0 交易量
地圖 1
Map 1 Rounds Handicap
$0 交易量
Map 1 Total Rounds
$0 交易量
地圖 2
Map 2 Rounds Handicap
$0 交易量
Map 2 Total Rounds
$0 交易量
地圖 3
Map 3 Rounds Handicap
$0 交易量
Map 3 Total Rounds
$0 交易量
This market will resolve to "DRX" if DRX win the match against ZETA DIVISION.
This market will resolve to "ZETA DIVISION" if ZETA DIVISION win the match against DRX.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 15, 2026 at 4:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 22, 2026 at 4:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: Aug 13, 2026, 8:29 AM ET
結算來源
https://vlr.ggResolver
0x65070BE91...DRX – ZETA DIVISION




系列線
Moneyline
$56 交易量
Map 1 Winner
$0 交易量
Map Handicap
$0 交易量
Total Maps
$0 交易量
地圖 1
Map 1 Rounds Handicap
$0 交易量
Map 1 Total Rounds
$0 交易量
地圖 2
Map 2 Rounds Handicap
$0 交易量
Map 2 Total Rounds
$0 交易量
地圖 3
Map 3 Rounds Handicap
$0 交易量
Map 3 Total Rounds
$0 交易量
This market will resolve to "DRX" if DRX win the match against ZETA DIVISION.
This market will resolve to "ZETA DIVISION" if ZETA DIVISION win the match against DRX.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 15, 2026 at 4:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 22, 2026 at 4:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: Aug 13, 2026, 8:29 AM ET
結算來源
https://vlr.ggResolver
0x65070BE91...DRX enters this VCT Pacific Stage 2 Play-In best-of-three matchup against ZETA DIVISION with a clear edge in recent form and roster execution. The Korean side secured key group-stage wins over T1 and VARREL, demonstrating strong map control and adaptability across multiple agents. ZETA, meanwhile, has shown inconsistency in Stage 2, with losses to Global Esports and Nongshim RedForce exposing issues in closing out maps. Historical head-to-head results heavily favor DRX, who hold a dominant record in prior Pacific encounters. The Play-In setting adds pressure for both squads to secure advancement, though DRX’s schedule spot and depth provide advantages in a format that rewards mid-series adjustments.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
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警惕外部連結哦。
警惕外部連結哦。
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