The LCK's competitive balance keeps the shortest-game market tightly contested, with multiple squads holding comparable implied probabilities around 30%. Strong organizations like Gen.G, T1, and KT Rolster share similar recent form and aggressive early-game styles that can produce quick victories, yet they also face variable matchups against mid-tier sides such as BNK FEARX or NS RedForce that extend series through strong macro play. Patch-driven objective bounties and frequent teamfight swings further randomize game lengths, preventing any single roster from establishing a clear edge in the trader consensus. This parity across the league sustains the bunched pricing.
Eksperimental na AI-generated summary na nire-reference ang Polymarket data. Hindi ito trading advice at wala itong papel sa kung paano nire-resolve ang market na ito. · Na-updateGen.G 36%
Dplus Kia 31%
Hanwha Life 31%
KT Rolster 31%

Gen.G
36%

Dplus Kia
31%

Hanwha Life
31%

KT Rolster
31%

T1
31%

BNK FEARX
31%

DN SOOPers
31%

HANJIN BRION
31%

Kiwoom DRX
31%

NS RedForce
31%
Gen.G 36%
Dplus Kia 31%
Hanwha Life 31%
KT Rolster 31%

Gen.G
36%

Dplus Kia
31%

Hanwha Life
31%

KT Rolster
31%

T1
31%

BNK FEARX
31%

DN SOOPers
31%

HANJIN BRION
31%

Kiwoom DRX
31%

NS RedForce
31%
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Binuksan ang Market: Jul 31, 2026, 6:25 PM ET
Resolver
0x69c47De9D..."Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...The LCK's competitive balance keeps the shortest-game market tightly contested, with multiple squads holding comparable implied probabilities around 30%. Strong organizations like Gen.G, T1, and KT Rolster share similar recent form and aggressive early-game styles that can produce quick victories, yet they also face variable matchups against mid-tier sides such as BNK FEARX or NS RedForce that extend series through strong macro play. Patch-driven objective bounties and frequent teamfight swings further randomize game lengths, preventing any single roster from establishing a clear edge in the trader consensus. This parity across the league sustains the bunched pricing.
Eksperimental na AI-generated summary na nire-reference ang Polymarket data. Hindi ito trading advice at wala itong papel sa kung paano nire-resolve ang market na ito. · Na-update



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