NRG Esports enters the Esports World Cup 2026 Group A upper-bracket quarterfinal against TSM with a stable roster of BeastMode, Atomic, and Daniel, who have maintained strong RLCS NA form and high player ratings near 7.1–7.2. The team brings deeper LAN experience, multiple prior major appearances, and consistent results from the 2026 Paris Major cycle. TSM fields Kevin, Sphinx, and Catalysm, a roster assembled in February 2026 that qualified via RLCS APAC; Sphinx leads the side statistically, yet the squad has posted limited success in recent international events and lower overall ratings. The best-of-five series favors NRG’s superior regional pedigree and recent momentum, though TSM’s regional qualification path and potential stylistic matchups could influence map-by-map outcomes in the group stage.
Eksperimental na AI-generated summary na nire-reference ang Polymarket data. Hindi ito trading advice at wala itong papel sa kung paano nire-resolve ang market na ito. · Na-updateNRG Esports – TSM




Series Lines
Moneyline
$0 Vol.
Game 1 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "NRG Esports" if NRG Esports win the match against TSM.
This market will resolve to "TSM" if TSM win the match against NRG Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Binuksan ang Market: Aug 4, 2026, 10:43 PM ET
Resolution Source
https://liquipedia.net/rocketleague/Main_PageResolver
0x65070BE91...NRG Esports – TSM




Series Lines
Moneyline
$0 Vol.
Game 1 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "NRG Esports" if NRG Esports win the match against TSM.
This market will resolve to "TSM" if TSM win the match against NRG Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Binuksan ang Market: Aug 4, 2026, 10:43 PM ET
Resolution Source
https://liquipedia.net/rocketleague/Main_PageResolver
0x65070BE91...NRG Esports enters the Esports World Cup 2026 Group A upper-bracket quarterfinal against TSM with a stable roster of BeastMode, Atomic, and Daniel, who have maintained strong RLCS NA form and high player ratings near 7.1–7.2. The team brings deeper LAN experience, multiple prior major appearances, and consistent results from the 2026 Paris Major cycle. TSM fields Kevin, Sphinx, and Catalysm, a roster assembled in February 2026 that qualified via RLCS APAC; Sphinx leads the side statistically, yet the squad has posted limited success in recent international events and lower overall ratings. The best-of-five series favors NRG’s superior regional pedigree and recent momentum, though TSM’s regional qualification path and potential stylistic matchups could influence map-by-map outcomes in the group stage.
Eksperimental na AI-generated summary na nire-reference ang Polymarket data. Hindi ito trading advice at wala itong papel sa kung paano nire-resolve ang market na ito. · Na-updateMag-ingat sa mga external link.
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