Radiant maintains a structural edge in Dota 2 due to map geometry, vision control on key high-ground entrances, and pull-camp positioning that favors the bottom-lane side across most patches. Recent data from The International 2026 shows Radiant at 53.2% win rate over 111 matches compared with Dire at 46.8%, consistent with broader professional trends and earlier tournament results where the side posted 55%+ rates. Patch 7.38 adjustments further amplified this disparity, lifting Radiant to 54.2% in public matches while leaving core map imbalances untouched. Trader consensus reflects this long-standing, data-backed pattern rather than any single roster or meta shift. A late patch altering jungle streams, camp placements, or fog boundaries could narrow the gap, though historical precedent indicates such changes rarely eliminate the advantage entirely before the event concludes.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоRadiant 94.8%
Neither 3.9%
Dire 3.8%
Radiant
95%
Neither
4%
Dire
4%
Radiant 94.8%
Neither 3.9%
Dire 3.8%
Radiant
95%
Neither
4%
Dire
4%
Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.
This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.
If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Открытие рынка: Aug 13, 2026, 10:42 AM ET
Resolver
0x69c47De9D...Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.
This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.
If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Resolver
0x69c47De9D...Radiant maintains a structural edge in Dota 2 due to map geometry, vision control on key high-ground entrances, and pull-camp positioning that favors the bottom-lane side across most patches. Recent data from The International 2026 shows Radiant at 53.2% win rate over 111 matches compared with Dire at 46.8%, consistent with broader professional trends and earlier tournament results where the side posted 55%+ rates. Patch 7.38 adjustments further amplified this disparity, lifting Radiant to 54.2% in public matches while leaving core map imbalances untouched. Trader consensus reflects this long-standing, data-backed pattern rather than any single roster or meta shift. A late patch altering jungle streams, camp placements, or fog boundaries could narrow the gap, though historical precedent indicates such changes rarely eliminate the advantage entirely before the event concludes.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · Обновлено



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