Geek Fam ID and RRQ Hoshi enter their MPL Indonesia Regular Season BO3 amid poor starts to Season 18, with Geek Fam at 0-4 and RRQ at 1-2. Historical head-to-head results heavily favor Geek Fam, who have won the vast majority of recent series, including multiple 2-0 or 2-1 victories and a playoff series win. Key factors include both teams' inconsistent recent form, mid-table positioning battles, and potential roster adjustments or momentum shifts from prior weeks. Standings pressure and individual player performances in the current meta will likely shape outcomes more than past dominance alone, given the competitive nature of MPL Indonesia matches.
Resumo experimental gerado por IA com dados do Polymarket. Isto não é aconselhamento de trading e não tem qualquer papel na resolução deste mercado. · AtualizadoGeek Fam ID – RRQ Hoshi




Linhas da Série
Moneyline
$0 Vol.
Game 2 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 13, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 30, 2026 at 6:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado Aberto: Aug 24, 2026, 7:27 AM ET
Fonte de resolução
https://liquipedia.net/mobilelegends/Main_PageResolver
0x65070BE91...Geek Fam ID – RRQ Hoshi




Linhas da Série
Moneyline
$0 Vol.
Game 2 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 13, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 30, 2026 at 6:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado Aberto: Aug 24, 2026, 7:27 AM ET
Fonte de resolução
https://liquipedia.net/mobilelegends/Main_PageResolver
0x65070BE91...Geek Fam ID and RRQ Hoshi enter their MPL Indonesia Regular Season BO3 amid poor starts to Season 18, with Geek Fam at 0-4 and RRQ at 1-2. Historical head-to-head results heavily favor Geek Fam, who have won the vast majority of recent series, including multiple 2-0 or 2-1 victories and a playoff series win. Key factors include both teams' inconsistent recent form, mid-table positioning battles, and potential roster adjustments or momentum shifts from prior weeks. Standings pressure and individual player performances in the current meta will likely shape outcomes more than past dominance alone, given the competitive nature of MPL Indonesia matches.
Resumo experimental gerado por IA com dados do Polymarket. Isto não é aconselhamento de trading e não tem qualquer papel na resolução deste mercado. · AtualizadoCuidado com os links externos.
Cuidado com os links externos.
Cuidado com os links externos.
Cuidado com os links externos.
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