Top Esports and Bilibili Gaming enter their LPL 2026 Split 3 Group Ascend best-of-three with strong recent regular-season form driving trader positioning. TES leads the group standings after a 2-0 sweep of BLG earlier in the week that ended the latter’s streak, powered by JackeyLove’s carry performances and improved macro execution. BLG maintains roster continuity with Bin, Xun, Knight, Viper, and ON, a core that secured the prior split title via a 3-0 finals win over TES but has shown vulnerability in direct rematches. Both sides sit near the top of Group Ascend, where results directly affect playoff seeding and qualification paths; TES’s head-to-head momentum and home-group advantages contrast with BLG’s historical edge in high-stakes series. Patch stability and minimal roster changes keep focus on in-game execution and draft adaptability.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Top Esports – Bilibili Gaming




シリーズライン
Moneyline
$0 Vol.
Game 2 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
ゲーム1
Odd/Even Total Kills
$0 Vol.
ゲーム2
Odd/Even Total Kills
$0 Vol.
ゲーム3
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Top Esports" if Top Esports win the match against Bilibili Gaming.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Top Esports.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 21, 2026 at 7:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 28, 2026 at 7:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Aug 13, 2026, 4:30 PM ET
Resolver
0x65070BE91...Top Esports – Bilibili Gaming




シリーズライン
Moneyline
$0 Vol.
Game 2 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
ゲーム1
Odd/Even Total Kills
$0 Vol.
ゲーム2
Odd/Even Total Kills
$0 Vol.
ゲーム3
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Top Esports" if Top Esports win the match against Bilibili Gaming.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Top Esports.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 21, 2026 at 7:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 28, 2026 at 7:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Aug 13, 2026, 4:30 PM ET
Resolver
0x65070BE91...Top Esports and Bilibili Gaming enter their LPL 2026 Split 3 Group Ascend best-of-three with strong recent regular-season form driving trader positioning. TES leads the group standings after a 2-0 sweep of BLG earlier in the week that ended the latter’s streak, powered by JackeyLove’s carry performances and improved macro execution. BLG maintains roster continuity with Bin, Xun, Knight, Viper, and ON, a core that secured the prior split title via a 3-0 finals win over TES but has shown vulnerability in direct rematches. Both sides sit near the top of Group Ascend, where results directly affect playoff seeding and qualification paths; TES’s head-to-head momentum and home-group advantages contrast with BLG’s historical edge in high-stakes series. Patch stability and minimal roster changes keep focus on in-game execution and draft adaptability.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
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