CYBERSHOKE Esports enters the Thunderpick World Championship 2026 Europe Series #2 Round of 16 as the higher-ranked side against Danish squad STATE in this best-of-three online series. Key factors include CYBERSHOKE’s direct playoff seeding, stronger recent form in regional events, and established map pool control in CS2, while STATE advanced with inconsistent results including a group-stage loss to Lazer Cats. Roster stability, map veto strategy, and pistol-round execution often decide these matchups, with the online format minimizing travel variables but emphasizing individual consistency under pressure. Trader consensus typically weighs head-to-head patterns and current team rankings when assessing implied probabilities in such European playoffs brackets.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日CYBERSHOKE Esports – STATE




シリーズライン
Moneyline
$35.6K Vol.
Map 1 Winner
$8.9K Vol.
Map Handicap
$70 Vol.
Total Maps
$365 Vol.
マップ1
Map 1 Rounds Handicap
$220 Vol.
Map 1 Total Rounds
$210 Vol.
マップ2
Map 2 Rounds Handicap
$50 Vol.
Map 2 Total Rounds
$100 Vol.
マップ3
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$0 Vol.
This market will resolve to "CYBERSHOKE Esports" if CYBERSHOKE Esports win the match against STATE.
This market will resolve to "STATE" if STATE win the match against CYBERSHOKE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jul 30, 2026, 7:58 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...CYBERSHOKE Esports – STATE




シリーズライン
Moneyline
$35.6K Vol.
Map 1 Winner
$8.9K Vol.
Map Handicap
$70 Vol.
Total Maps
$365 Vol.
マップ1
Map 1 Rounds Handicap
$220 Vol.
Map 1 Total Rounds
$210 Vol.
マップ2
Map 2 Rounds Handicap
$50 Vol.
Map 2 Total Rounds
$100 Vol.
マップ3
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$0 Vol.
This market will resolve to "CYBERSHOKE Esports" if CYBERSHOKE Esports win the match against STATE.
This market will resolve to "STATE" if STATE win the match against CYBERSHOKE Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jul 30, 2026, 7:58 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...CYBERSHOKE Esports enters the Thunderpick World Championship 2026 Europe Series #2 Round of 16 as the higher-ranked side against Danish squad STATE in this best-of-three online series. Key factors include CYBERSHOKE’s direct playoff seeding, stronger recent form in regional events, and established map pool control in CS2, while STATE advanced with inconsistent results including a group-stage loss to Lazer Cats. Roster stability, map veto strategy, and pistol-round execution often decide these matchups, with the online format minimizing travel variables but emphasizing individual consistency under pressure. Trader consensus typically weighs head-to-head patterns and current team rankings when assessing implied probabilities in such European playoffs brackets.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
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