Both teams enter this Esports World Cup 2026 Group D lower-bracket BO3 with near-identical world rankings around 21-33 and recent LAN experience at the event. Magic has posted strong qualifier results, including 2-0 series wins over Ninjas in Pyjamas and Gentle Mates in late July, while 3DMAX sits at 1-2 in the BLAST Bounty 2026 Season 2 finals after a 2-1 victory over magic in their most recent head-to-head. Map pool (Cache, Dust2, Mirage, Inferno, Nuke, Ancient, Anubis) favors teams with flexible vetoes and strong T-side execution on Ancient and Inferno, where both squads have shown variable results in prior BO3s. The LAN setting and short turnaround from group-stage losses to NaVi and The MongolZ add pressure on roster adjustments and mental resilience heading into elimination play.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日magic – 3DMAX




シリーズライン
Moneyline
$49.1K Vol.
Map 1 Winner
$2.8K Vol.
Map Handicap
$4.2K Vol.
Total Maps
$102 Vol.
マップ1
Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
マップ2
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
マップ3
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$0 Vol.
This market will resolve to "magic" if magic win the match against 3DMAX.
This market will resolve to "3DMAX" if 3DMAX win the match against magic.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Aug 12, 2026, 2:25 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...magic – 3DMAX




シリーズライン
Moneyline
$49.1K Vol.
Map 1 Winner
$2.8K Vol.
Map Handicap
$4.2K Vol.
Total Maps
$102 Vol.
マップ1
Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
マップ2
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
マップ3
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$0 Vol.
This market will resolve to "magic" if magic win the match against 3DMAX.
This market will resolve to "3DMAX" if 3DMAX win the match against magic.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Aug 12, 2026, 2:25 PM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Both teams enter this Esports World Cup 2026 Group D lower-bracket BO3 with near-identical world rankings around 21-33 and recent LAN experience at the event. Magic has posted strong qualifier results, including 2-0 series wins over Ninjas in Pyjamas and Gentle Mates in late July, while 3DMAX sits at 1-2 in the BLAST Bounty 2026 Season 2 finals after a 2-1 victory over magic in their most recent head-to-head. Map pool (Cache, Dust2, Mirage, Inferno, Nuke, Ancient, Anubis) favors teams with flexible vetoes and strong T-side execution on Ancient and Inferno, where both squads have shown variable results in prior BO3s. The LAN setting and short turnaround from group-stage losses to NaVi and The MongolZ add pressure on roster adjustments and mental resilience heading into elimination play.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
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