Sharper Esports enters the VCT 2026 Pacific Stage 2 Play-In upper quarterfinal as the stronger side, backed by a five-match winning streak and a substantially higher world ranking than DetonatioN FocusMe. DFM, the Japanese roster, posted mixed group-stage results including a 2-0 win over Team Secret but losses to Paper Rex and DRX, reflecting ongoing challenges against higher-tier Pacific competition. With no prior head-to-head meetings, the best-of-three will hinge on current map pools, individual form, and adaptation in a single-elimination setting where the winner advances. Recent roster stability and preparation time favor the SEA qualifier Sharper in this matchup.
Riepilogo sperimentale generato dall'AI con riferimento ai dati di Polymarket. Questo non è un consiglio di trading e non ha alcun ruolo nella risoluzione di questo mercato. · AggiornatoDetonatioN FocusMe – Sharper Esport




Linee serie
Moneyline
$13.9K Vol.
Map 1 Winner
$55 Vol.
Map Handicap
$27 Vol.
Total Maps
$36 Vol.
Map 1
Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
Map 2
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
Map 3
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$0 Vol.
This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Sharper Esport.
This market will resolve to "Sharper Esport" if Sharper Esport win the match against DetonatioN FocusMe.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 15, 2026 at 7:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 22, 2026 at 7:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercato aperto: Aug 13, 2026, 2:39 PM ET
Fonte di risoluzione
https://vlr.ggResolver
0x65070BE91...DetonatioN FocusMe – Sharper Esport




Linee serie
Moneyline
$13.9K Vol.
Map 1 Winner
$55 Vol.
Map Handicap
$27 Vol.
Total Maps
$36 Vol.
Map 1
Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
Map 2
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
Map 3
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$0 Vol.
This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Sharper Esport.
This market will resolve to "Sharper Esport" if Sharper Esport win the match against DetonatioN FocusMe.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 15, 2026 at 7:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 22, 2026 at 7:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercato aperto: Aug 13, 2026, 2:39 PM ET
Fonte di risoluzione
https://vlr.ggResolver
0x65070BE91...Sharper Esports enters the VCT 2026 Pacific Stage 2 Play-In upper quarterfinal as the stronger side, backed by a five-match winning streak and a substantially higher world ranking than DetonatioN FocusMe. DFM, the Japanese roster, posted mixed group-stage results including a 2-0 win over Team Secret but losses to Paper Rex and DRX, reflecting ongoing challenges against higher-tier Pacific competition. With no prior head-to-head meetings, the best-of-three will hinge on current map pools, individual form, and adaptation in a single-elimination setting where the winner advances. Recent roster stability and preparation time favor the SEA qualifier Sharper in this matchup.
Riepilogo sperimentale generato dall'AI con riferimento ai dati di Polymarket. Questo non è un consiglio di trading e non ha alcun ruolo nella risoluzione di questo mercato. · AggiornatoFai attenzione ai link esterni.
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