Geekay Esports – Kuaishou Gaming
9घं 39मि 21से
G1
G2
G3
G4
G5
G6
G7

-
-
-
-
-
-
-

-
-
-
-
-
-
-
G1
G2
G3
G4
G5
G6
G7

-
-
-
-
-
-
-

-
-
-
-
-
-
-
$0.00 Vol.
सीरीज़ लाइन
Moneyline
$0 वॉल्यूम
Game 5 Winner
$0 वॉल्यूम
Total Games
$0 वॉल्यूम
This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Over" if Geekay Esports and Kuaishou Gaming play 7 or more games in this series.
If fewer than 7 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Over" if Geekay Esports and Kuaishou Gaming play 6 or more games in this series.
If fewer than 6 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Over" if Geekay Esports and Kuaishou Gaming play 5 or more games in this series.
If fewer than 5 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win the match against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win the match against Geekay Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win Game 6 against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win Game 6 against Geekay Esports.
If the match begins but is not completed, and Game 6 is concluded with a winner determined, this market will resolve based on the completed Game 6.
If Game 6 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win Game 5 against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win Game 5 against Geekay Esports.
If the match begins but is not completed, and Game 5 is concluded with a winner determined, this market will resolve based on the completed Game 5.
If Game 5 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win Game 4 against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win Game 4 against Geekay Esports.
If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4.
If Game 4 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win Game 3 against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win Game 3 against Geekay Esports.
If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3.
If Game 3 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win Game 2 against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win Game 2 against Geekay Esports.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win Game 1 against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win Game 1 against Geekay Esports.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win the match against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win the match against Geekay Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win the match against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win the match against Geekay Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Geekay Esports" if Geekay Esports win the match against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win the match against Geekay Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
बाज़ार खुला: Aug 6, 2026, 7:00 PM ET
वॉल्यूम
$0समाप्ति तिथि
7 अग, 2026बाज़ार खुला
Aug 6, 2026, 7:00 PM ETसमाधान स्रोत
https://liquipedia.net/honorofkings/Main_PageResolver
0x65070BE91...Geekay Esports – Kuaishou Gaming
9घं 39मि 21से
G1
G2
G3
G4
G5
G6
G7

-
-
-
-
-
-
-

-
-
-
-
-
-
-
G1
G2
G3
G4
G5
G6
G7

-
-
-
-
-
-
-

-
-
-
-
-
-
-
$0.00 Vol.
सीरीज़ लाइन
Moneyline
$0 वॉल्यूम
Game 5 Winner
$0 वॉल्यूम
Total Games
$0 वॉल्यूम
This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Over" if Geekay Esports and Kuaishou Gaming play 7 or more games in this series.
If fewer than 7 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Over" if Geekay Esports and Kuaishou Gaming play 6 or more games in this series.
If fewer than 6 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Over" if Geekay Esports and Kuaishou Gaming play 5 or more games in this series.
If fewer than 5 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win the match against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win the match against Geekay Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win Game 6 against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win Game 6 against Geekay Esports.
If the match begins but is not completed, and Game 6 is concluded with a winner determined, this market will resolve based on the completed Game 6.
If Game 6 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win Game 5 against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win Game 5 against Geekay Esports.
If the match begins but is not completed, and Game 5 is concluded with a winner determined, this market will resolve based on the completed Game 5.
If Game 5 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win Game 4 against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win Game 4 against Geekay Esports.
If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4.
If Game 4 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win Game 3 against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win Game 3 against Geekay Esports.
If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3.
If Game 3 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win Game 2 against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win Game 2 against Geekay Esports.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win Game 1 against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win Game 1 against Geekay Esports.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win the match against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win the match against Geekay Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Honor of Kings Semifinal 2 match between Geekay Esports and Kuaishou Gaming in the Honor of Kings World Cup Playoffs, initially scheduled for August 7 at 5:00AM ET.
This market will resolve to "Geekay Esports" if Geekay Esports win the match against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win the match against Geekay Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Geekay Esports" if Geekay Esports win the match against Kuaishou Gaming.
This market will resolve to "Kuaishou Gaming" if Kuaishou Gaming win the match against Geekay Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
बाज़ार खुला: Aug 6, 2026, 7:00 PM ET
वॉल्यूम
$0समाप्ति तिथि
7 अग, 2026बाज़ार खुला
Aug 6, 2026, 7:00 PM ETसमाधान स्रोत
https://liquipedia.net/honorofkings/Main_PageResolver
0x65070BE91...बाहरी लिंक से सावधान रहें।
बाहरी लिंक से सावधान रहें।
अक्सर पूछे जाने वाले प्रश्न
Polymarket पर “Kuaishou Gaming vs. Geekay Esports” बाज़ार आपको Honor of Kings में Kuaishou Gaming और Geekay Esports के बीच Honor of Kings मैच के परिणाम पर ट्रेड करने देता है, जो August 7, 2026 को 5:00 AM ET पर निर्धारित है। यह Best of 7 सीरीज़ है। प्राथमिक बाज़ार सीरीज़ मनीलाइन है — कौन सी टीम मैच जीतेगी — जहाँ Kuaishou Gaming वर्तमान में 56¢ (56% निहित संभावना) पर कीमत है और Geekay Esports 45¢ (45%) पर। सीरीज़ मनीलाइन के अलावा, Polymarket पर esports बाज़ारों में व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games भी शामिल हो सकते हैं, जो आपको इस मैच पर ट्रेड करने के कई तरीके देते हैं। कीमतें रियल-टाइम भीड़-संचालित संभावनाओं को दर्शाती हैं। मैच समाप्त होने के बाद बाज़ार हल होने पर सही परिणाम में शेयर प्रत्येक $1 का भुगतान करते हैं।
अभी तक, “Kuaishou Gaming vs. Geekay Esports” बाज़ार ने सभी बाज़ार प्रकारों (सीरीज़ मनीलाइन, व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games) में कुल $NaN ट्रेडिंग वॉल्यूम उत्पन्न किया है।
"Kuaishou Gaming vs. Geekay Esports" पर ट्रेड करने के लिए, वह मार्केट प्रकार चुनें जिस पर आप ट्रेड करना चाहते हैं: Series Moneyline (कौन सी टीम मैच जीतेगी), Individual Game Winners (सीरीज़ में कौन विशिष्ट game जीतेगा), Game Handicap (game-win margin), या Total Games (खेले गए games की संख्या पर over/under)। प्रत्येक मार्केट प्रत्येक पक्ष की वर्तमान कीमत दिखाता है — उदाहरण के लिए, moneyline KSG को 56¢ और GE को 45¢ पर दिखाता है। जिस पक्ष पर ट्रेड करना चाहते हैं उसे चुनें, पोजीशन लेने के लिए Buy या मौजूदा पोजीशन बंद करने के लिए Sell चुनें, राशि दर्ज करें, और Trade पर क्लिक करें। यदि मैच समाप्त होने और मार्केट resolve होने पर आपका चुना हुआ पक्ष सही है, तो आपके शेयर $1 प्रत्येक का भुगतान करते हैं। यदि गलत है, तो वे $0 का भुगतान करते हैं। आप मैच समाप्त होने से पहले किसी भी समय अपने शेयर बेचकर लाभ lock कर सकते हैं या नुकसान कम कर सकते हैं।
“Kuaishou Gaming vs. Geekay Esports” के वर्तमान सीरीज़ मनीलाइन संभावनाएँ Kuaishou Gaming को 56¢ (56% निहित संभावना) और Geekay Esports को 45¢ (45%) पर दिखाती हैं। सभी संभावनाएँ रियल-टाइम में अपडेट होती हैं।
हाँ। सूचित रहने के लिए आपको ट्रेड करने की ज़रूरत नहीं है। यह पेज Kuaishou Gaming बनाम Geekay Esports मैच के लिए लाइव संभावना ट्रैकर के रूप में काम करता है। सीरीज़ मनीलाइन, व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games संभावनाएँ सभी रियल-टाइम में अपडेट होती हैं।
Polymarket की संभावनाएँ असली ट्रेडरों द्वारा अपने विश्वासों के पीछे असली पैसा लगाकर निर्धारित होती हैं। “Kuaishou Gaming vs. Geekay Esports” पर $NaN ट्रेड होने के साथ, ये कीमतें सक्रिय प्रतिभागियों के सामूहिक ज्ञान को एकत्र करती हैं। नवीनतम आँकड़ों के लिए, सटीकता पेज Polymarket पर देखें।
"Kuaishou Gaming vs. Geekay Esports" पर अपना पहला ट्रेड करने के लिए, एक मुफ्त Polymarket अकाउंट बनाएं और क्रिप्टो, क्रेडिट या डेबिट कार्ड, या बैंक ट्रांसफर से फंड करें। अकाउंट फंड होने के बाद, इस पेज पर वापस आएं और मार्केट का प्रकार चुनें — Series Moneyline, Individual Game Winners, Game Handicap, या Total Games — जिस पक्ष पर ट्रेड करना चाहते हैं उसे चुनें (जैसे, moneyline पर KSG या GE), राशि दर्ज करें, और Trade पर क्लिक करें। यदि आप प्रेडिक्शन मार्केट्स में नए हैं, तो किसी भी Polymarket पेज के शीर्ष पर "How it works" लिंक पर क्लिक करें।
Polymarket पर, किसी मार्केट में प्रत्येक पक्ष की कीमत मार्केट की implied probability दर्शाती है। सीरीज़ moneyline पर KSG के लिए 56¢ की कीमत का मतलब है कि ट्रेडर्स सामूहिक रूप से मानते हैं कि Kuaishou Gaming के इस मैच को जीतने की लगभग 56% संभावना है। यदि आप KSG के शेयर 56¢ पर खरीदते हैं और वे जीतते हैं, तो आपको प्रति शेयर $1 मिलता है — प्रति शेयर 44¢ का लाभ। यदि वे हारते हैं, तो वे शेयर $0 के हो जाते हैं। यही तर्क व्यक्तिगत game विजेताओं, game handicaps, और कुल games पर भी लागू होता है: कम कीमत का मतलब उच्च संभावित भुगतान लेकिन सही होने की कम implied probability।
“Kuaishou Gaming vs. Geekay Esports” मैच Honor of Kings में August 7, 2026 को 5:00 AM ET पर निर्धारित है। ट्रेडिंग खुली रहती है और मैच तक नई जानकारी आने पर संभावनाएँ बदलती रहेंगी। सीरीज़ समाप्त होने और समाधान स्रोत द्वारा आधिकारिक परिणाम पुष्टि होने पर बाज़ार हल होता है। Best of 7 सीरीज़ में कितने games खेले जाते हैं इस पर सटीक समाधान समय निर्भर करता है।
“Kuaishou Gaming vs. Geekay Esports” बाज़ार में 54 टिप्पणियाँ हैं जहाँ ट्रेडर अपना विश्लेषण साझा करते हैं, मैच परिणामों पर बहस करते हैं, और रोस्टर परिवर्तन और हालिया फ़ॉर्म जैसे ब्रेकिंग विकासों पर चर्चा करते हैं।
Polymarket दुनिया का सबसे बड़ा पूर्वानुमान बाज़ार है, जहाँ आप वास्तविक दुनिया की घटनाओं पर सूचित रह सकते हैं और ट्रेड कर सकते हैं। ट्रेडर राजनीति, खेल, क्रिप्टो, वित्त, तकनीक, संस्कृति, और esports — जिसमें League of Legends, CS2, Valorant, Dota 2, और अधिक में टूर्नामेंट और मैच शामिल हैं — में परिणामों पर शेयर खरीदते और बेचते हैं।
बाहरी लिंक से सावधान रहें।
बाहरी लिंक से सावधान रहें।
अक्सर पूछे जाने वाले प्रश्न