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icon for Quelle équipe gagnera le jeu LCK le plus court ?

Quelle équipe gagnera le jeu LCK le plus court ?

icon for Quelle équipe gagnera le jeu LCK le plus court ?

Quelle équipe gagnera le jeu LCK le plus court ?

Hanwha Life 71.8%

T1 10%

BNK FEARX 5.5%

NS RedForce 5.2%

Polymarket

$31,480 Vol.

Hanwha Life 71.8%

T1 10%

BNK FEARX 5.5%

NS RedForce 5.2%

Polymarket

$31,480 Vol.

icon for Hanwha Life

Hanwha Life

$7,663 Vol.

72%

icon for T1

T1

$2,031 Vol.

10%

icon for BNK FEARX

BNK FEARX

$4,606 Vol.

5%

icon for NS RedForce

NS RedForce

$216 Vol.

5%

icon for Kiwoom DRX

Kiwoom DRX

$289 Vol.

5%

icon for Gen.G

Gen.G

$15,630 Vol.

4%

icon for DN SOOPers

DN SOOPers

$271 Vol.

4%

icon for HANJIN BRION

HANJIN BRION

$286 Vol.

4%

icon for Dplus Kia

Dplus Kia

$216 Vol.

3%

icon for KT Rolster

KT Rolster

$272 Vol.

3%

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.Hanwha Life Esports leads trader consensus at 37.7% implied probability for securing the shortest LCK game in the ongoing 2026 Rounds 3-4 split, ahead of Gen.G at 15.5% and T1 at 9.0%, with the field remaining tightly bunched across all ten teams. The competitive balance stems from variable game pacing in best-of-threes, where aggressive early-game laning, quick objective secures, and draft execution often produce snowball wins under 30 minutes regardless of overall standings. HLE's recent series results highlight their efficiency in closing matches against mid-table opponents, while Gen.G and T1 leverage historical dominance and consistent form to stay in contention. Patch-driven tempo shifts and head-to-head stylistic matchups keep outcomes unpredictable, as any roster can deliver the split's briefest contest through superior early pressure or opponent errors.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Volume
$31,480
Marché ouvert
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.Hanwha Life Esports leads trader consensus at 37.7% implied probability for securing the shortest LCK game in the ongoing 2026 Rounds 3-4 split, ahead of Gen.G at 15.5% and T1 at 9.0%, with the field remaining tightly bunched across all ten teams. The competitive balance stems from variable game pacing in best-of-threes, where aggressive early-game laning, quick objective secures, and draft execution often produce snowball wins under 30 minutes regardless of overall standings. HLE's recent series results highlight their efficiency in closing matches against mid-table opponents, while Gen.G and T1 leverage historical dominance and consistent form to stay in contention. Patch-driven tempo shifts and head-to-head stylistic matchups keep outcomes unpredictable, as any roster can deliver the split's briefest contest through superior early pressure or opponent errors.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Volume
$31,480
Marché ouvert
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.

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Questions fréquentes

« Quelle équipe gagnera le jeu LCK le plus court ? » est un marché de prédiction sur Polymarket avec 10 résultats possibles où les traders achètent et vendent des parts selon ce qu'ils pensent qu'il se passera. Le résultat en tête actuel est « Hanwha Life » à 72%, suivi de « T1 » à 10%. Les prix reflètent des probabilités en temps réel de la communauté. Par exemple, une part cotée à 72¢ implique que le marché attribue collectivement une probabilité de 72% à ce résultat. Ces cotes changent en permanence. Les parts du résultat correct sont échangeables contre $1 chacune lors de la résolution du marché.

À ce jour, « Quelle équipe gagnera le jeu LCK le plus court ? » a généré $31.5K en volume total de trading depuis le lancement du marché le Jul 31, 2026. Ce niveau d'activité reflète un fort engagement de la communauté Polymarket et garantit que les cotes actuelles sont alimentées par un large bassin de participants. Vous pouvez suivre les mouvements de prix en direct et trader sur n'importe quel résultat directement sur cette page.

Pour trader sur « Quelle équipe gagnera le jeu LCK le plus court ? », parcourez les 10 résultats disponibles sur cette page. Chaque résultat affiche un prix actuel représentant la probabilité implicite du marché. Pour prendre position, sélectionnez le résultat que vous estimez le plus probable, choisissez « Oui » pour trader en sa faveur ou « Non » pour trader contre, entrez votre montant et cliquez sur « Trader ». Si votre résultat choisi est correct lors de la résolution, vos parts « Oui » rapportent $1 chacune. S'il est incorrect, elles rapportent $0. Vous pouvez également vendre vos parts avant la résolution.

Le favori actuel pour « Quelle équipe gagnera le jeu LCK le plus court ? » est « Hanwha Life » à 72%, ce qui signifie que le marché attribue une probabilité de 72% à ce résultat. Le résultat le plus proche ensuite est « T1 » à 10%. Ces cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts. Revenez fréquemment ou ajoutez cette page à vos favoris.

Les règles de résolution de « Quelle équipe gagnera le jeu LCK le plus court ? » définissent exactement ce qui doit se produire pour que chaque résultat soit déclaré gagnant, y compris les sources de données officielles utilisées pour déterminer le résultat. Vous pouvez consulter les critères de résolution complets dans la section « Règles » sur cette page au-dessus des commentaires. Nous recommandons de lire attentivement les règles avant de trader, car elles précisent les conditions exactes, les cas particuliers et les sources.