LoL: Top Esports vs Invictus Gaming (BO5) - Worlds Playoffs
| O/U 3.5 Games | 73% |
| Both Teams Slay Baron Nashor | 55% |
| Both Teams Slay a Dragon | 50% |
| Both Teams Destroy Inhibitors | 50% |
| Any Player Quadra Kill | 50% |
| Both Teams Slay Baron Nashor | 50% |
| Both Teams Slay a Dragon | 50% |
| Both Teams Destroy Inhibitors | 50% |
| Any Player Quadra Kill | 50% |
| Both Teams Slay Baron Nashor | 50% |
| Both Teams Slay a Dragon | 50% |
| Both Teams Destroy Inhibitors | 50% |
| Any Player Quadra Kill | 50% |
| Any Player Penta Kill | 50% |
| Both Teams Slay Baron Nashor | 50% |
| Both Teams Slay a Dragon | 50% |
| Both Teams Destroy Inhibitors | 50% |
| Any Player Quadra Kill | 50% |
| Any Player Penta Kill | 50% |
| Both Teams Slay Baron Nashor | 50% |
| Both Teams Slay a Dragon | 50% |
| Both Teams Destroy Inhibitors | 50% |
| Any Player Quadra Kill | 50% |
| Any Player Penta Kill | 50% |
| Any Player Penta Kill | 50% |
| Game 3 Winner | 48% |
| Game 1 Winner | 48% |
| Game 2 Winner | 48% |
| Match Winner | 44% |
| Game 4 Winner | 42% |
| O/U 4.5 Games | 36% |
| Game Handicap: IG (-1.5) vs Top Esports (+1.5) | 34% |
| Game Handicap: IG (-2.5) vs Top Esports (+2.5) | 16% |
| Any Player Penta Kill | 14% |
Rules
This market refers to the LoL Quarterfinal 4 match between Top Esports and Invictus Gaming in the Worlds Playoffs, initially scheduled for November 6, 2026 at 5:00 PM ET. This market will resolve to "Top Esports" if Top Esports win the match against Invictus Gaming. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Top Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 20, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 6, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a con