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LoL: Maryville University vs Cupid Esports (BO5) - LCS Promotion Playoffs

$11K volume, ends Oct 9, 2026

O/U 3.5 Games78%
Odd/Even Total Kills56%
Odd/Even Total Kills56%
Game 4 Winner55%
Odd/Even Total Kills54%
Odd/Even Total Kills52%
Any Player Penta Kill52%
Odd/Even Total Kills51%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Quadra Kill50%
Any Player Penta Kill50%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Quadra Kill50%
Any Player Penta Kill50%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Quadra Kill50%
Any Player Penta Kill50%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Quadra Kill50%
Any Player Penta Kill50%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Quadra Kill50%
Game Handicap: CPD (-1.5) vs Maryville University (+1.5)50%
Game 3 Winner46%
Game 1 Winner44%
Game 2 Winner44%
Match Winner34%
O/U 4.5 Games28%
Game Handicap: CPD (-2.5) vs Maryville University (+2.5)28%
Rules

This market refers to the LoL Upper bracket final match between Maryville University and Cupid Esports in the LCS Promotion Playoffs, initially scheduled for October 8, 2026 at 5:00 PM ET. This market will resolve to "Maryville University" if Maryville University win the match against Cupid Esports. This market will resolve to "Cupid Esports" if Cupid Esports win the match against Maryville University. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 22, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 8, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hour