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LoL: Mental Rush vs SK Gaming Avarosa (BO5) - LGC Rising Playoffs

$87K volume, ends Oct 19, 2026

Game 2 Winner>99%
Game 4 Winner>99%
O/U 3.5 Games>99%
O/U 4.5 Games97%
Both Teams Slay Baron Nashor91%
Both Teams Slay a Dragon91%
Odd/Even Total Kills91%
Match Winner54%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Quadra Kill50%
Any Player Penta Kill50%
Odd/Even Total Kills50%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Quadra Kill50%
Any Player Penta Kill50%
Odd/Even Total Kills50%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Quadra Kill50%
Any Player Penta Kill50%
Odd/Even Total Kills50%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Quadra Kill50%
Any Player Penta Kill50%
Odd/Even Total Kills50%
Both Teams Destroy Inhibitors9%
Any Player Quadra Kill9%
Any Player Penta Kill9%
Game 3 Winner1%
Game 1 Winner<1%
Rules

This market refers to the LoL Semifinal 2 match between Mental Rush and SK Gaming Avarosa in the LGC Rising Playoffs, initially scheduled for October 19, 2026 at 12:00 PM ET. This market will resolve to "Mental Rush" if Mental Rush win the match against SK Gaming Avarosa. This market will resolve to "SK Gaming Avarosa" if SK Gaming Avarosa win the match against Mental Rush. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 19, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclus