LoL: GAM Esports vs Team Vitality (BO3) - Demacia Cup Global Invitational Group Stage
| Total Kills Over/Under 27.5 in Game 2? | 56% |
| Total Kills Over/Under 27.5 in Game 1? | 55% |
| Any Player Penta Kill | 52% |
| First Blood in Game 1? | 51% |
| Game Handicap: VIT (-1.5) vs GAM Esports (+1.5) | 50% |
| Any Player Quadra Kill | 50% |
| First Blood in Game 2? | 50% |
| Both Teams Slay Baron Nashor | 50% |
| Both Teams Slay a Dragon | 50% |
| Both Teams Destroy Inhibitors | 50% |
| Any Player Quadra Kill | 50% |
| Odd/Even Total Kills | 50% |
| Both Teams Slay Baron Nashor | 50% |
| Both Teams Slay a Dragon | 50% |
| Both Teams Destroy Inhibitors | 50% |
| Any Player Quadra Kill | 50% |
| Odd/Even Total Kills | 50% |
| Both Teams Slay Baron Nashor | 50% |
| Both Teams Slay a Dragon | 50% |
| Both Teams Destroy Inhibitors | 50% |
| Odd/Even Total Kills | 50% |
| Total Kills Over/Under 30.5 in Game 1? | 42% |
| Total Kills Over/Under 30.5 in Game 2? | 42% |
| O/U 2.5 Games | 40% |
| Game 1 Winner | 32% |
| Game 2 Winner | 32% |
| Any Player Penta Kill | 26% |
| Match Winner | 24% |
| Any Player Penta Kill | 15% |
Rules
This market refers to the LoL Round 2 match between GAM Esports and Team Vitality in the Demacia Cup Global Invitational Group Stage, initially scheduled for October 5, 2026 at 5:00 AM ET. This market will resolve to "GAM Esports" if GAM Esports win the match against Team Vitality. This market will resolve to "Team Vitality" if Team Vitality win the match against GAM Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 19, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 5, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclus