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LoL: Cupid Esports vs Fuego (BO5) - LCS Promotion Playoffs

$9K volume, ends Oct 7, 2026

Match Winner86%
Game Handicap: CPD (-1.5) vs Fuego (+1.5)70%
Game 3 Winner70%
Game 1 Winner68%
Game 2 Winner68%
Odd/Even Total Kills62%
O/U 3.5 Games60%
Odd/Even Total Kills57%
Odd/Even Total Kills54%
Odd/Even Total Kills54%
Game 4 Winner51%
Odd/Even Total Kills51%
Any Player Quadra Kill50%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Quadra Kill50%
Any Player Penta Kill50%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Penta Kill50%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Quadra Kill50%
Any Player Penta Kill50%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Quadra Kill50%
Any Player Penta Kill50%
Both Teams Slay Baron Nashor50%
Both Teams Slay a Dragon50%
Both Teams Destroy Inhibitors50%
Any Player Quadra Kill50%
Any Player Penta Kill50%
Game Handicap: CPD (-2.5) vs Fuego (+2.5)40%
O/U 4.5 Games24%
Rules

This market refers to the LoL Upper Bracket Semifinal 1 match between Cupid Esports and Fuego in the LCS Promotion Playoffs, initially scheduled for October 6, 2026 at 4:00 PM ET. This market will resolve to "Cupid Esports" if Cupid Esports win the match against Fuego. This market will resolve to "Fuego" if Fuego win the match against Cupid Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 20, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 6, 2026 at 4:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credibl