Counter-Strike: Envy vs BASEMENT BOYS (BO3) - DraculaN Playoffs
| Match Winner | 80% |
| Map 2 Winner | 62% |
| Map Handicap: ENVY (-1.5) vs BASEMENT BOYS (+1.5) | 54% |
| Map 1 Winner | 52% |
| O/U 2.5 Games | 52% |
| Map 1 Total Rounds: Over/Under 21.5 | 51% |
| Map 1 Rounds Handicap: Envy (-3.5) vs BASEMENT BOYS (+3.5) | 50% |
| Map 2 Rounds Handicap: Envy (-3.5) vs BASEMENT BOYS (+3.5) | 50% |
| Map 2 Total Rounds: Over/Under 21.5 | 50% |
| Map 3 Rounds Handicap: Envy (-3.5) vs BASEMENT BOYS (+3.5) | 50% |
| Map 3 Total Rounds: Over/Under 21.5 | 49% |
Rules
This market refers to the Counter-Strike Upper bracket round 1 match between Envy and BASEMENT BOYS in the DraculaN Playoffs, initially scheduled for October 20, 2026 at 7:00 AM ET. This market will resolve to "Envy" if Envy win the match against BASEMENT BOYS. This market will resolve to "BASEMENT BOYS" if BASEMENT BOYS win the match against Envy. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 3, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 20, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be use