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icon for ¿Qué equipo ganará el juego de LCK más corto?

¿Qué equipo ganará el juego de LCK más corto?

icon for ¿Qué equipo ganará el juego de LCK más corto?

¿Qué equipo ganará el juego de LCK más corto?

Hanwha Life 72.4%

T1 12%

Gen.G 5.2%

Kiwoom DRX 4.9%

Polymarket

$34,980 Vol.

Hanwha Life 72.4%

T1 12%

Gen.G 5.2%

Kiwoom DRX 4.9%

Polymarket

$34,980 Vol.

icon for Hanwha Life

Hanwha Life

$7,852 Vol.

72%

icon for T1

T1

$4,870 Vol.

12%

icon for Gen.G

Gen.G

$15,764 Vol.

5%

icon for Kiwoom DRX

Kiwoom DRX

$337 Vol.

5%

icon for NS RedForce

NS RedForce

$264 Vol.

5%

icon for BNK FEARX

BNK FEARX

$4,654 Vol.

4%

icon for HANJIN BRION

HANJIN BRION

$335 Vol.

4%

icon for DN SOOPers

DN SOOPers

$320 Vol.

4%

icon for KT Rolster

KT Rolster

$321 Vol.

3%

icon for Dplus Kia

Dplus Kia

$264 Vol.

2%

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.Hanwha Life Esports leads trader consensus at 73% implied probability for delivering the shortest game in the ongoing 2026 LCK Rounds 3-4 split, well ahead of T1, Gen.G, and the rest of the field. Their strong recent form, including securing playoff and Worlds qualification spots with efficient series wins, positions them for quick resolutions through aggressive early-game laning, rapid objective secures, and snowball drafts against mid-table opponents. Variable game pacing in best-of-threes favors teams executing superior early pressure regardless of overall standings, and HLE's head-to-head stylistic matchups plus consistent closing ability have shifted market sentiment toward them amid patch-driven tempo changes. Other contenders like Gen.G and T1 remain in play via historical dominance but trail due to less pronounced recent efficiency in short contests.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Volumen
$34,980
Mercado abierto
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.Hanwha Life Esports leads trader consensus at 73% implied probability for delivering the shortest game in the ongoing 2026 LCK Rounds 3-4 split, well ahead of T1, Gen.G, and the rest of the field. Their strong recent form, including securing playoff and Worlds qualification spots with efficient series wins, positions them for quick resolutions through aggressive early-game laning, rapid objective secures, and snowball drafts against mid-table opponents. Variable game pacing in best-of-threes favors teams executing superior early pressure regardless of overall standings, and HLE's head-to-head stylistic matchups plus consistent closing ability have shifted market sentiment toward them amid patch-driven tempo changes. Other contenders like Gen.G and T1 remain in play via historical dominance but trail due to less pronounced recent efficiency in short contests.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Volumen
$34,980
Mercado abierto
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.

Cuidado con los enlaces externos.

Preguntas frecuentes

"¿Qué equipo ganará el juego de LCK más corto?" es un mercado de predicción en Polymarket con 10 resultados posibles donde los operadores compran y venden acciones según lo que creen que sucederá. El resultado líder actual es "Hanwha Life" con 72%, seguido de "T1" con 12%. Los precios reflejan probabilidades en tiempo real de la comunidad. Por ejemplo, una acción cotizada a 72¢ implica que el mercado colectivamente asigna una probabilidad de 72% a ese resultado. Estas probabilidades cambian continuamente a medida que los operadores reaccionan a nuevos desarrollos. Las acciones del resultado correcto son canjeables por $1 cada una tras la resolución del mercado.

A día de hoy, "¿Qué equipo ganará el juego de LCK más corto?" ha generado $35K en volumen total de trading desde que el mercado se lanzó el Jul 31, 2026. Este nivel de actividad refleja un fuerte compromiso de la comunidad de Polymarket y ayuda a garantizar que las probabilidades actuales estén respaldadas por un amplio grupo de participantes del mercado. Puedes seguir los movimientos de precios en vivo y operar en cualquier resultado directamente en esta página.

Para operar en "¿Qué equipo ganará el juego de LCK más corto?", explora los 10 resultados disponibles en esta página. Cada resultado muestra un precio actual que representa la probabilidad implícita del mercado. Para tomar una posición, selecciona el resultado que consideres más probable, elige "Sí" para operar a favor o "No" para operar en contra, introduce tu cantidad y haz clic en "Operar". Si tu resultado elegido es correcto cuando el mercado se resuelve, tus acciones de "Sí" pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de la resolución.

El favorito actual para "¿Qué equipo ganará el juego de LCK más corto?" es "Hanwha Life" con 72%, lo que significa que el mercado asigna una probabilidad de 72% a ese resultado. El siguiente resultado más cercano es "T1" con 12%. Estas probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones. Vuelve con frecuencia o guarda esta página en marcadores.

Las reglas de resolución para "¿Qué equipo ganará el juego de LCK más corto?" definen exactamente qué debe ocurrir para que cada resultado sea declarado ganador, incluyendo las fuentes de datos oficiales utilizadas para determinar el resultado. Puedes revisar los criterios de resolución completos en la sección "Reglas" en esta página sobre los comentarios. Recomendamos leer las reglas cuidadosamente antes de operar, ya que especifican las condiciones exactas, casos especiales y fuentes.