Hanwha Life Esports leads trader consensus at 57% implied probability for winning the shortest game in the ongoing 2026 LCK Rounds 3-4 split due to their strong early-game aggression and efficient series closures against mid-tier opponents in recent weeks. Average LCK game times hover around 31 minutes, with quick contests often decided by superior Herald control, objective rushes, and draft picks favoring snowballing compositions rather than late-game macro. Gen.G sits at 21% on the back of overall dominance and historical execution, while T1 and lower-table sides like BNK FEARX or NS RedForce trail as underdogs whose stylistic shifts or favorable matchups could still produce an upset shortest contest before the split concludes on August 28. The bunched probabilities around the top options reflect the league's variable tempo, where any team's form, patch-driven fight frequency, or opponent coordination can swing the outcome in a single Bo3.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoGen.G 19%
T1 9%
BNK FEARX 6.3%
NS RedForce 5.2%
$31,410 Vol.
$31,410 Vol.

Gen.G
19%

T1
9%

BNK FEARX
6%

NS RedForce
5%

Kiwoom DRX
5%

DN SOOPers
4%

HANJIN BRION
4%

Dplus Kia
3%

KT Rolster
3%

Hanwha Life
38%
Gen.G 19%
T1 9%
BNK FEARX 6.3%
NS RedForce 5.2%
$31,410 Vol.
$31,410 Vol.

Gen.G
19%

T1
9%

BNK FEARX
6%

NS RedForce
5%

Kiwoom DRX
5%

DN SOOPers
4%

HANJIN BRION
4%

Dplus Kia
3%

KT Rolster
3%

Hanwha Life
38%
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Mercado abierto: Jul 31, 2026, 6:25 PM ET
Resolver
0x69c47De9D..."Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...Hanwha Life Esports leads trader consensus at 57% implied probability for winning the shortest game in the ongoing 2026 LCK Rounds 3-4 split due to their strong early-game aggression and efficient series closures against mid-tier opponents in recent weeks. Average LCK game times hover around 31 minutes, with quick contests often decided by superior Herald control, objective rushes, and draft picks favoring snowballing compositions rather than late-game macro. Gen.G sits at 21% on the back of overall dominance and historical execution, while T1 and lower-table sides like BNK FEARX or NS RedForce trail as underdogs whose stylistic shifts or favorable matchups could still produce an upset shortest contest before the split concludes on August 28. The bunched probabilities around the top options reflect the league's variable tempo, where any team's form, patch-driven fight frequency, or opponent coordination can swing the outcome in a single Bo3.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · Actualizado



Cuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes