LØS tops trader consensus at 81.5% implied probability to win the shortest-duration game in the 2026 CBLOL Split 2 regular season, reflecting its dominant recent form with multiple 2-0 series sweeps powered by superior early objective control and efficient macro play against mid- and lower-table sides. Other squads including FURIA, LOUD, RED Canids, paiN Gaming, Vivo Keyd Stars, Fluxo W7M, and Leviatan carry single-digit odds tied to inconsistent results and historically longer average game times. Placeholder outcomes near 50% reflect unresolved scheduling factors, while the crowd-sourced pricing aligns with LØS’s pattern of rapid map closures measured from game start to nexus destruction.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoLØS 82%
FURIA 8%
LOUD 6%
RED Canids 3.9%
$28,167 Vol.
$28,167 Vol.

LØS
82%

FURIA
8%

LOUD
6%

RED Canids
4%

paiN Gaming
4%

Vivo Keyd Stars
3%

Fluxo W7M
2%

Leviatan
2%
LØS 82%
FURIA 8%
LOUD 6%
RED Canids 3.9%
$28,167 Vol.
$28,167 Vol.

LØS
82%

FURIA
8%

LOUD
6%

RED Canids
4%

paiN Gaming
4%

Vivo Keyd Stars
3%

Fluxo W7M
2%

Leviatan
2%
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 CBLOL Split 2 regular season is cancelled, or is not completed such that final game-duration data is not available by September 13, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/CBLOL/2026_Season/Split_2); a consensus of credible reporting may also be used.
Mercado abierto: Jul 31, 2026, 6:28 PM ET
Resolver
0x69c47De9D..."Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 CBLOL Split 2 regular season is cancelled, or is not completed such that final game-duration data is not available by September 13, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/CBLOL/2026_Season/Split_2); a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...LØS tops trader consensus at 81.5% implied probability to win the shortest-duration game in the 2026 CBLOL Split 2 regular season, reflecting its dominant recent form with multiple 2-0 series sweeps powered by superior early objective control and efficient macro play against mid- and lower-table sides. Other squads including FURIA, LOUD, RED Canids, paiN Gaming, Vivo Keyd Stars, Fluxo W7M, and Leviatan carry single-digit odds tied to inconsistent results and historically longer average game times. Placeholder outcomes near 50% reflect unresolved scheduling factors, while the crowd-sourced pricing aligns with LØS’s pattern of rapid map closures measured from game start to nexus destruction.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · Actualizado



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