**Pacific and Americas squads dominate 2026 international VALORANT form heading into Champions Shanghai.** Nongshim RedForce claimed Masters Santiago, Leviatán took Masters London, and 100 Thieves won the Esports World Cup, reflecting strong regional depth and meta adaptation after patch adjustments. Paper Rex leads Pacific with consistent deep runs and high championship points, while Americas benefits from multiple title contenders like NRG and G2 alongside proven winners. China’s four qualified teams (TYLOO, JDG, EDG, XLG) have yet to replicate domestic success on the global stage, and EMEA’s results remain inconsistent despite Karmine Corp’s regional title. With the final VCT franchise-era Champions set for September 24–October 18 in Shanghai and 16 teams locked in, trader consensus centers on Pacific’s cross-regional edge and Americas’ roster stability as the primary drivers of implied probabilities for the year’s remaining international crown.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoKarmine Corp
52%
Global Esports
51%
T1
51%
ENVY
28%
Rex Regum Qeon
27%
KRÜ Esports
27%
Eternal Fire
27%
All Gamers
27%
Team Liquid
26%
LOUD
26%
FURIA
26%
Gentle Mates
26%
Team Vitality
26%
MIBR
26%
Xi Lai Gaming
26%
BBL Esports
26%
FULL SENSE
26%
FunPlus Phoenix
26%
KIWOOM DRX
25%
FUT Esports
25%
Natus Vincere
25%
Team Secret
25%
VARREL
25%
Wolves Esports
25%
G2 Esports
16%
Paper Rex
20%
JD Mall JDG Esports
4%
Nova Esports
4%
EDward Gaming
4%
Team Heretics
3%
FNATIC
3%
TYLOO
2%
Gen.G
2%
Cloud9
2%
Wuxi Titan Esports Club
2%
ZETA DIVISION
2%
Guangzhou Huadu Bilibili Gaming
2%
Evil Geniuses
2%
Sentinels
2%
GIANTX
2%
Trace Esports
2%
DetonatioN FocusMe
2%
PCIFIC Esports
1%
Dragon Ranger Gaming
1%
NRG
50%
$7,661 Vol.
Karmine Corp
52%
Global Esports
51%
T1
51%
ENVY
28%
Rex Regum Qeon
27%
KRÜ Esports
27%
Eternal Fire
27%
All Gamers
27%
Team Liquid
26%
LOUD
26%
FURIA
26%
Gentle Mates
26%
Team Vitality
26%
MIBR
26%
Xi Lai Gaming
26%
BBL Esports
26%
FULL SENSE
26%
FunPlus Phoenix
26%
KIWOOM DRX
25%
FUT Esports
25%
Natus Vincere
25%
Team Secret
25%
VARREL
25%
Wolves Esports
25%
G2 Esports
16%
Paper Rex
20%
JD Mall JDG Esports
4%
Nova Esports
4%
EDward Gaming
4%
Team Heretics
3%
FNATIC
3%
TYLOO
2%
Gen.G
2%
Cloud9
2%
Wuxi Titan Esports Club
2%
ZETA DIVISION
2%
Guangzhou Huadu Bilibili Gaming
2%
Evil Geniuses
2%
Sentinels
2%
GIANTX
2%
Trace Esports
2%
DetonatioN FocusMe
2%
PCIFIC Esports
1%
Dragon Ranger Gaming
1%
NRG
50%
For the purposes of this market, "qualifying international VALORANT event" means any of the following, and only the following:
Valorant Masters Santiago 2026 (February 28 – March 15, 2026)
Valorant Masters London 2026 (June 6 – June 21, 2026)
Esports World Cup 2026 — VALORANT (July 2 – July 12, 2026)
Valorant Champions 2026, Shanghai (September 24 – October 18, 2026)
In the case of a tie, the market will resolve to "Yes" for the team whose name appears first alphabetically.
This market resolves "Yes" as soon as the team wins any one qualifying event; winning more than one is not required. If the team wins none of the listed events, this market resolves "No."
If all qualifying events are cancelled, or are postponed such that no champion is determined for any of them by December 31, 2026, 11:59 PM ET, this market will resolve to "No".
The resolution source for this market will be official information from the Riot Games VALORANT Esports website (https://valorantesports.com) and, for the Esports World Cup, the official EWC website (https://esportsworldcup.com/en/competitions/2026/valorant). A consensus of credible reporting may also be used.
Mercado abierto: Jun 30, 2026, 12:56 PM ET
Resolver
0x65070BE91...For the purposes of this market, "qualifying international VALORANT event" means any of the following, and only the following:
Valorant Masters Santiago 2026 (February 28 – March 15, 2026)
Valorant Masters London 2026 (June 6 – June 21, 2026)
Esports World Cup 2026 — VALORANT (July 2 – July 12, 2026)
Valorant Champions 2026, Shanghai (September 24 – October 18, 2026)
In the case of a tie, the market will resolve to "Yes" for the team whose name appears first alphabetically.
This market resolves "Yes" as soon as the team wins any one qualifying event; winning more than one is not required. If the team wins none of the listed events, this market resolves "No."
If all qualifying events are cancelled, or are postponed such that no champion is determined for any of them by December 31, 2026, 11:59 PM ET, this market will resolve to "No".
The resolution source for this market will be official information from the Riot Games VALORANT Esports website (https://valorantesports.com) and, for the Esports World Cup, the official EWC website (https://esportsworldcup.com/en/competitions/2026/valorant). A consensus of credible reporting may also be used.
Resolver
0x65070BE91...**Pacific and Americas squads dominate 2026 international VALORANT form heading into Champions Shanghai.** Nongshim RedForce claimed Masters Santiago, Leviatán took Masters London, and 100 Thieves won the Esports World Cup, reflecting strong regional depth and meta adaptation after patch adjustments. Paper Rex leads Pacific with consistent deep runs and high championship points, while Americas benefits from multiple title contenders like NRG and G2 alongside proven winners. China’s four qualified teams (TYLOO, JDG, EDG, XLG) have yet to replicate domestic success on the global stage, and EMEA’s results remain inconsistent despite Karmine Corp’s regional title. With the final VCT franchise-era Champions set for September 24–October 18 in Shanghai and 16 teams locked in, trader consensus centers on Pacific’s cross-regional edge and Americas’ roster stability as the primary drivers of implied probabilities for the year’s remaining international crown.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · Actualizado



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